![]() ![]() Challenge versus Success – a game designer must find the balance between a game being too easy and too difficult for players.ģ. Asymmetrical games can be more interesting as players are given different resources, powers, and goals, but are much more difficult to balance.Ģ. Symmetrical games ensure that all players have the same starting resources and play by the same rules, and are relatively simple to balance in this respect. Fairness – ensuring that any player feels they have adequate resources to overcome the challenges the game presents, either from the computer or other players. In The Art of Game Design, Jesse Schell sets out a list of the twelve most common types of game balance:ġ. Part of this involves keeping the mechanics, aesthetics, story, and technology in support of each other, but many other elements within games need balancing as well. Game balance refers to adjusting game elements in order to make a coherent and enjoyable game experience. ![]()
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